Here is where you can see the hand drawn doodles and drawings that pertain to many of the levels you can get off this site.

Sometimes the page is pretty straight forward and understandable, but then sometimes they make no sense or have any coherant direction. That is ok, cause sometimes that's how I come up with ideas for a level or creation.

The listing below is where you can pick a page to view. Using javascript, it will create a window where the page will show, so you do not have to jump back and forth, loading this page each time. If this is a problem and you really hate it, then don't look at them.



MARATHON EVIL SKETCHES
EVIL SKETCH 1
EVIL SKETCH 2
EVIL SKETCH 3
EVIL SKETCH 4
EVIL SKETCH 5
EVIL SKETCH 6
EVIL SKETCH 7
EVIL SKETCH 8
EVIL SKETCH 9
EVIL SKETCH 10
EVIL SKETCH 11
EVIL SKETCH 12
EVIL SKETCH 13
EVIL SKETCH 14
EVIL SKETCH 15
EVIL SKETCH 16
EVIL SKETCH 17
EVIL SKETCH 18
EVIL SKETCH 19
EVIL SKETCH 20
EVIL SKETCH 21
EVIL SKETCH 22
The following 22 sketches are from the Evil scenario. These are the sketches I made when designing things for the project that me and a bunch of others created. I do not have any sketches here from the other members of the team. You can also download all these sketches in one large file.
Download Them All (1.7mb)

SIEGE OF NORKORH SKETCHES
SoNK SKETCH 1
SoNK SKETCH 2
SoNK SKETCH 3
SoNK SKETCH 4
SoNK SKETCH 5
SoNK SKETCH 6
SoNK SKETCH 7
SoNK SKETCH 8
SoNK SKETCH 9
SoNK SKETCH 10
The following 10 sketches are from the Siege of Nor'Korh scenario I made for Marathon2, and later converted to Infinity. You can also download all these sketches in one large file.
Download Them All (942k)

LEVEL SKETCHES
SECRET AGENT
TIME BECOMES A LOOP
ROAM This sketch shows the flow of the mechanism that I thought up for doing the timed hills. It's hard to make out my chicken scratchings though.
DAMNED IF YOU DO...
DUSK (La Cosa Nostra) What Dusk looked like on paper. Notice a whole section that is present that wasn't on the final map.
DEAD FIELDS This map was done for Bungie's Macworld expo, but they forgot to tell me not to make it in Jjaro, so they canned it.
DESPERATE MEASURES
PFHOR WINDS
AXIOCRANIUM
CARNAGE HEIGHTS
BRAK STATION
HATALA
RADIENT POOLS This sketch was hiding with the Pfhor Winds sketch, so I seperated them.
TEMPORAL LAB 17 This is a sketch I found that I did for the Temporal Lab 17 Marathon1 map I made.